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Player log

What actually happened, in order, long after it happened

Deaths, kills, vehicles, money, items, doors, and joining and leaving — kept per player and searchable. The question "what was he doing at half eight" stops being a question nobody can answer.

A player's own timeline

Read it as the player lived it, not as eleven separate log channels somebody has to line up by timestamp.

Rules you write, in plain terms

More than this many of that within this long, and tell me. Start from a template for the usual ones — money appearing, a death loop, items duplicating — and try a rule against the last month before you turn it on.

It reaches you where you are

A fired rule goes to Discord, to your phone and to email, with the player and the run-up attached.

Kept as long as your plan keeps it

Thirty days free, twelve months on Pro. Old data is pruned on schedule rather than growing until somebody notices the bill.

All of it comes with the same install

There is nothing to add on and nothing per member of staff. The free plan seats 3 and keeps 30 days of history; Pro seats everybody, keeps 12 months, and adds live view and calls.

Next

Team and permissions

Roles, trials, and a record of what each staff member did.

Try player log and alerts on your own server

Sign in with Discord, add your server, and drop one resource into it. Free for 3 staff, and nothing to cancel if it is not for you.