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Free tool

Your server’s rules, worded plainly and ready to post

Start from the twenty rules nearly every FiveM roleplay server has, written so a new player understands them on first reading. Switch off what you do not need, rewrite what you do, put them in your order, and copy them out as Discord messages that fit under the limit.

  • Nothing you type leaves your browser
  • Free, with no account

How to use it

Rules generator in three steps

  1. 1

    Name your server

    Choose whether each rule starts with a heading or a bold line, whether they are numbered, and what goes before and after them.

  2. 2

    Choose and edit the rules

    Tick the ones you want, open any of them to rewrite it, move them up and down, and add rules of your own.

  3. 3

    Post them message by message

    Each message is under Discord’s 2,000-character limit and no rule is split across two. Copy them into your rules channel in order.

Reference

What each rule means, and why servers have it

These are the rules players are asked about most, with what they mean and where servers draw the line differently. The wording in the generator is a starting point, not a ruling.

Random deathmatch RDM

Killing or attacking somebody without a roleplay reason that came out of an interaction. Servers differ on how much of an interaction counts: some want words exchanged first, some accept a clear threat. Say which, or every RDM report becomes an argument about it.

Vehicle deathmatch VDM

Using a vehicle as a weapon: running people over or ramming them on purpose. Accidents happen in a game with physics like GTA’s, so most servers judge intent and repetition, which is what a clip of the run-up shows.

Fail roleplay FailRP

Doing what your character could not do in real life, such as a supercar up a mountain path or shrugging off a gunshot. It is the broadest rule on most servers, so a few examples do more than a definition.

Metagaming

Using information your character never learned in character: a stream, a Discord message, a voice call. It is the hardest to prove and the most resented, which is why it needs saying plainly.

Powergaming

Forcing an outcome on another player, or acting in a way they cannot respond to — typing that you have knocked somebody out, or doing everything at once. Roleplay needs both sides to have a turn.

Value of life Fear RP

Acting as though your character wants to live: complying with a gun pointed at you, not fighting five people alone. Without it, every robbery ends in a shoot-out.

New life rule NLR

After being killed and respawning, your character forgets what led to their death and stays away from it for a while. Fifteen minutes is common; some servers use thirty, and some only apply it to deaths that end a scene.

Combat logging

Leaving the server, or going away from the keyboard, to escape a scene. It robs everybody else in the scene of an ending, and it is one of the few rules a server log can prove on its own.

Cop baiting

Provoking the police only to start a chase. Police players are a limited resource on most servers, and a crime needs a reason a character could explain.

Staying in character OOC in IC

Breaking character in the city. Most servers allow a short out-of-character line for a crash or a bug, and send everything else to /ooc, a report or Discord.

Safe zones Green zones

Places where crime is off-limits, usually the hospital, the police station and city hall, so nobody waiting for a revive is robbed in the queue. Name the places; a vague safe zone protects nobody.

Exploiting

Using bugs or duplication tricks for an advantage. Asking players to report a bug rather than use it — and not banning the one who reports it — is how a server finds out about them.

Cheats and mod menus

Anything that changes the game in a player’s favour. Almost every server bans it permanently on the first offence, and says so, because nobody should be surprised.

Real-money trading RMT

Selling in-game money, items or characters for real money. It wrecks a server’s economy, it is how scams start, and it can put a server in trouble with the platform’s own terms.

Harassment and hate

Abuse aimed at the person rather than the character. A dark storyline is allowed on most servers; using it as cover to target a real person is not, in character or out.

Respecting staff decisions

A decision stands during the scene, and disagreement goes through a ticket or an appeal. This rule is for your staff as much as your players: nobody moderates well while being argued with in voice chat.

Microphone

A working microphone people can understand, without music or background noise. Roleplay servers run on voice, and one open microphone with a television behind it ruins a scene for everybody nearby.

Character names

A believable first and last name: no celebrities, no jokes, nobody else’s character. Easy to fix with a word, which is why it usually sits at the bottom of a ladder.

Stream sniping

Watching somebody’s stream to find them or their plans. It is metagaming with a name of its own, and servers with streamers spell it out.

Staff may watch and record

Telling players, before they play, that staff may watch their game and talk to them, and what is logged. It is the fair thing to do, and FiveStaff requires it before live view can be used.

What makes a rule people follow

A rule a player understands on first reading is a rule they can follow. “No RDM” is a rule for people who already know the server; “Do not attack anybody without a roleplay reason that came out of an interaction between you” is a rule for the player who joined ten minutes ago, and they are the one breaking it.

Keep each rule to one idea, say what to do rather than only what not to do, and give an example where the line is blurry. Twenty short rules are read; four long paragraphs are scrolled past.

Keep the rules and the punishments apart

The rules channel says what is expected. What happens when somebody breaks a rule belongs in your staff handbook, where it can be as detailed as it needs to be without turning your rules into a price list players haggle over.

The punishment ladder builder on this site writes that half: one escalation per offence, from a warning to a permanent ban, using the same offences as these rules.

Tell players what staff can see

Whatever tools your staff use, players should know before they play that staff may watch their game, talk to them, and keep a log of what they do on the server. It is fair, it settles most “you were spying on me” arguments before they start, and in the UK and EU it is part of telling people what is collected about them.

FiveStaff makes it a condition: live view, where staff watch a player’s game from the panel, is only available on a server that has confirmed its rules say this. The “Staff may watch and record” rule in the generator is written for exactly that.

Posting rules in Discord

Discord reads a line starting with # as a large heading, ## and ### as smaller ones, and -# as small grey text, which is what the generator uses for the date. A message is limited to 2,000 characters, so a full set of rules goes out as several messages; the generator never splits a rule across two.

Post them in a channel only staff can write in, in order, and add the date when you change them, so “that was not a rule when I did it” has an answer.

With FiveStaff

Rules are the start. Enforcing them fairly is the rest.

Once the rules are posted, the work is applying them the same way every time. That part FiveStaff does with your staff, in the panel and in the game.

  • Your rules as saved warnings

    Save each rule as a warning template. Staff pick “Vehicle deathmatch” and the player reads your words, not whatever somebody typed in a hurry.

    Players and records
  • A warning they have to acknowledge

    A warning appears in front of the player’s game, with who issued it and why, and stays until they press Acknowledge.

    Staff tools in game
  • Rule breaks reported from in game

    A player types /report without leaving the server, and your team gets it with the run-up from the player log attached.

    Reports
  • Your rules on the appeal page

    The page a banned player appeals on carries a link to your rules, in your server’s name and colour.

    Bans and appeals
panel.fivestaff.gg
The Templates screen in the FiveStaff panel, with saved reasons and warnings
The real panel, from a demo server. Every name in it is invented.

Questions people ask first

Can I use these rules on my server?

Yes. Copy them, change them, post them anywhere. There is nothing to credit and no account to make.

Why are my rules split into several messages?

Discord allows 2,000 characters in a message (4,000 with Nitro). The generator splits at 2,000 so anybody on your team can post them, and it never splits a rule across two messages.

Do headings work in Discord messages?

Yes. A line starting with #, ## or ### is a heading, and -# is small grey text. If you prefer a quieter channel, choose bold lines instead of headings.

What does RDM mean in FiveM?

Random deathmatch: killing or attacking another player without a roleplay reason. VDM is the same with a vehicle as the weapon.

Is anything I write saved?

No. The generator runs in your browser and keeps nothing once you close the tab, so copy your rules out before you do.

Should the rules say what each punishment is?

Usually not. Keep the rules about what is expected and put the punishments in a staff handbook, where you can be specific without players treating them as a price list.

Put your server on the record

Sign in with Discord, add your server, and drop one resource into it. Free for 3 staff, and nothing to cancel if it is not for you.