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Player records

Everyone who has ever joined, on the record

One page per player, built the first time they connect and kept whether they come back or not. Every name they have used, every identifier they have connected with, every warning, kick and ban, and the staff member who did each one.

Alt accounts turn up on their own

A record is held against every identifier a player connects with, so a new Steam account on a licence you have already banned is not a new player. You see the match on the record rather than finding out from your Discord.

Their characters, their money and their vehicles

FiveStaff reads your framework directly, so a record carries the characters on that account, what each one has in the bank and what is parked in their garage. QBCore, QBox, ESX, vRP and TMC, with the inventory resource detected separately because most servers do not run the framework's own.

Change a record, and the change is on the record too

A warning given in anger can be amended or removed, and the original stays visible underneath with who changed it and when. A record staff can quietly tidy is not a record.

Search that finds somebody from what you actually have

Half a name, a licence, a Discord ID, a plate, a citizen ID, part of a Steam hex. Whatever was in the clip somebody sent you is enough to find them.

All of it comes with the same install

There is nothing to add on and nothing per member of staff. The free plan seats 3 and keeps 30 days of history; Pro seats everybody, keeps 12 months, and adds live view and calls.

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Reports

A player types /report in game and your team picks it up in seconds.

Try players and records on your own server

Sign in with Discord, add your server, and drop one resource into it. Free for 3 staff, and nothing to cancel if it is not for you.